The Sprightly Knaves

Small, but sprightly warriors who have been tempered in an eons-long battle against a horrific foe.

Myantari gain:
+2 Wis
+1 Dex
-5’ speed
Darkvision 60’
Speak With Small Beasts: You can use signs and sounds to communicate with small animals.
Claws: You gain advantage and can use your Dexterity bonus instead of your Strength bonus when making skill checks to climb.
Lucky: You can reroll 1s on attack rolls, ability checks or saving throws, once per roll.
Myantari Nimbleness_: You can move through the space of any creature with a size class that’s larger than yours.

Myantari start the game knowing Bit-tee-Sha and 1 other language, usually trade cant.

Myantari are curious, perceptive and agile, if a little nervous. They prefer to keep to themselves, and will try to fade into the background if they can; while they love to watch people, they’re really not comfortable in crowds.

Myantari are short and round, usually topping out at under 3 feet tall. Their faces are very catlike – they have large, triangle-shaped ears; large, round eyes with vertical pupils; upturned, pink noses; and long whiskers on a short muzzle. They’re covered in luxurious, thick hair; their coat is typically two-tone, but some are brindled or have three colors. Their tail is relatively short, and their legs are thicker than a cat’s: They walk upright, and have thumbed paws.

For whatever reason, the myantari lack the devout core that the other mortal races share. They have a single god – an uplifted mortal, Shair-yu-min Myow – but they don’t pay her much mind beyond an occasional prayer or sacrifice. Some sages speculate that the myantari grew from seeds, like the humans did, but no god noticed their birth. Without a patron, and left to their own devices, they never developed the proper appreciation for the divine that every other race did. (The myantari, for their part, think they pay precisely the proper amount of appreciation.)

The contact the myantari have had with the divine stems from their war with the Plague of the North – an unending horde of giant, humanoid corpses. Globuluś sent the monsters to savage and devour the myantari; his reasons for sending this horrific blight isn’t known. The Veiled Seeker, a mysterious entity, briefly helped organize the myantari, but it quickly faded away when Shair-yu-min Myow spontaneously ascended to godhood. Even the Myow has offered precious little guidance to the myantari; she prefers to work behind the scenes, allowing her followers stand on their own two (fuzzy, precious) feet.

The myantari homeland is the Glimmerwood, but few live there anymore. The Plague of the North is no longer a threat, but the wood is dying – and something dark stalks its depths. It’s quickly becoming a rotting, fetid mire, and the myantari have been seeking their fortunes elsewhere.

Myantari make good adventurers because they’re curious, driven and have learned to seize opportunities when they present themselves – and they’re used to living roughly. The adventurer’s life isn’t so much different than fighting the Plague of the North – but with better payoffs.

Example names

Women’s: Jan-yur-ral, Liu-ten-nin, Prah-siu-din, Sar-rev-na, Shair-yu-min

Men’s: Em-praw, Gen-rul, Kyp-tan, Min-stur, Pres-dun

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